Water Piping Tie-In, 4" - 12" Service Line Water Piping Tie-In, 3/4" - 2" Copper Service Line Parking Layout (Accessible and Motorcycle)įence- Smooth Strand Single or Double Gateīollard Sprinkler System Riser Detail - Backflow Preventer/Design Notes Ĭivil (Chapter 3) POC: John O'Brien, ES-UI, 606-0335 List of Complete Alternates Suggestions (LANL ONLY use IE) Sprinkler System Riser Detail - Dry Pipe Sprinkler System Riser Detail - Pre-Action
Sprinkler System Riser Detail - Wet Pipe (Transportable)
#EVE LP STORE SECURITY CONNECTIONS PDF#
The PDF files open with Adobe Acrobat.įire Protection | Civil | Architectural | Structural | Mechanical | Electrical | Instrumentation & Control |įire Protection (Chapter 2) POC: Todd Smith, ES-EPD, 665-3152 Alt: Scott McMurtrey, ES-EPD Suggestions (LANL ONLY use IE) Netscape users-right click on AutoCad icon and select "Save Target As" to save to your computer and then open. You can also view the CAD drawings using Voloview. In next week's instalment, I'll cover the ships and equipment you'll need to further your mission-running career, from frigates and destroyers for level 1 missions all the way to level 4 mission-running battleships.NOTE: To open DWG. If you gain enough standing with a corp that has level 5 agents, you'll gain access to tough group encounters available only in low security space which offer large amounts of loyalty points and valuable NPC tags as rewards. From there it's just a matter of completing more missions to gain enough standing to try level 3's and eventually level 4s. Each level of the skill increases all of your positive standings by 0.4 and at level 3 or 4 you should be able to use your chosen corp's level 2 agents straight away. You can actually skip straight to level 2 agents by running a few missions and then training up the Connections skill. If you're just starting out in EVE, level 1 missions will be immediately available to you and will give a good feel for what you're in for but they aren't particularly rewarding. You can then use one of a number of handy player-made tools to search the agent database for the highest quality agent from that corporation that you can use. Click on the "liked by" tab and then select the corporation or faction you have highest standings with. The best way to find a compatible agent is to open your character sheet and go to the standings section. Having high standings with an entire faction like the Gallente Federation will give you access to the agents in all corporations in that faction as if you had high standings to each of the individual corporations. Needless to say, the higher level and quality an agent is, the greater the rewards they'll give. The higher your standings with a particular corporation or faction, the higher level and quality of agent you can use. Agents are NPCs that live in the various space stations of EVE and give out missions to any pilots that meet their standings requirements. Whether you're interested in combat encounters or courier missions, if you want to take part you're going to need an agent. As it takes some time to collect loot and salvage, you might prefer to ignore the wrecks and use the time saved to run another mission. The loot and salvage collected from a typical mission also adds a significant boost to the mission-runner's income and refining loot from missions is a great way of collecting high-end minerals within the safety of high security space. As much as 30 million ISK per mission could come just from bounties. The bulk of rewards in level 4 missions comes from the high bounties on NPC battleships usually only found in 0.0. Rogue drones only drop alloys which then reprocess into minerals while navy ships drop some loot and dogtags that must be collected and sold to NPC buy orders. Two special cases are rogue drone and navy ships, neither of which have bounties. Because there are NPC ships to kill, encounters and kill missions carry additional rewards in the form of bounties, loot and salvage. Loyalty points can be spent in the LP store on a variety of items, from implants and special faction ammo to navy ships and equipment. This means the more difficult a mission is, the higher the reward you'll receive usually ends up. The ISK and LP reward is balanced based on the average length of time players take to complete that particular mission. All missions give some ISK and loyalty points (LP) on completion as a reward.