In Project Zero II: Wii Edition experience the story of twin sisters Mio and Mayu Amakura, who find themselves trapped in the 'Lost Village'. With the Camera Obscura, a device that has the power to seal away ghosts and reveal past events, the pair must solve the mysteries of the ghost-ridden village to escape.
Contents. How To Apply Mods Main Page: Types of Mods. Mods alter the game files. They're permanently included in the ISO/ROM. They exist within hardware constraints If you're looking for enhancements that are outside what the hardware can achieve (high-resolution sprite/texture replacement) then check this page: or Fan-Translations Games released only in foreign countries (like Japan) often have enthusiasts translating them to their language. After they whip up a translation on some script dump text document they extracted or transcripted from the game, they insert it back in the game. Changes:.
Text. Font. Graphics (title screen and in-game graphics with text). Programming (in case game has no variable width text) Anti-Piracy Fix GBA and DS games don't take too kindly to flashcards. If it's not a black screen at startup, then some roadblock would be implemented by devs to trigger in-game and render all progress impossible.
Region-locked games have it even worse, especially import ones. They could use some alteration to the ROM image so that the programming check doesn't go off. Changes:.
Programming Region This could be as easy as changing some bytes in a header, or programming-out region locking as well as fixing how the game displays (for example, PS1 games display way off with only a superficial region change done). Examples:. Terranigma (SNES): NTSC version patch (changes region, removes region locking programming) Intro Screens Some warez groups for distributing ROMs like to add lengthy unskippable intros with rotating rainbow text and crappy messages, that appear before the game begins executing. Unfortunately, this practice is still going on with some newly released games.
They sometimes include trainers, that is hardcoded cheat codes for invincibility, infinite HP and so on. Changes:.
Programming (repointing initial part of executable code from game to intro screen). Lots of Homebrew stuff, depending on the author Balance Mods Mostly done for RPGs with an obscenely high encounter rate, games with a lot of grinding, or inconsistent enemy difficulty. There's also rebalancing mods for games that suffer from some bosses being bullet sponges, and absurd prices (like the dreaded triforce quest in WW) leading to padding or unnecessary frustration.
Many Android games have their microtransactions nulled by giving the player infinite money or removing cool-down timers. Changes:. Stat Values. Programming (not often) Examples:. (PC). (SNES).
(NES). Super Smash Bros.
Brawl (Wii):. Restoring Cut Content Sometimes stuff gets cut from the game before it's released because devs ran short on time.
Sometimes stuff gets censored because some offended people can't stand it existing, either soccer moms from the nineties yelling 'think of the children' while calling for censorship of M-rated games, or social justice people wanting 'problematic' games banned today (examples include GTA V's Australian ban and female costumes in many MMOs). It may be also because it simply would be too costly to license. This sort of stuff often has people rallying to restore it to the game with whatever little remnants there still is in-game.